back to table of content


INFMW  Project I Course INF
Lecturers : Prof. Dr. rer. nat. Gabriele Schmidt    eMail
Dipl.-Inform. Ingo Boersch    eMail
Prof. Dr. Georg Merz   
Prof. Dr. Emanuel Kitzelmann    eMail
Prof. Dr. Tino Schonert    eMail
Prof. Julia Schnitzer    eMail
Prof. Dr. Michael Pilgermann   
Prof. Dr. Sven Buchholz    eMail
Prof. Dr. Darya Kastsian    eMail
Term 1
Course Classification : Master Informatik (Winter-Immatrikulation) CH 4
Language : Deutsch Type LS 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements : P: Automatische Sprachverarbeitung I, II, III
P: Cloud and Mobile Computing I, II, III
P: Data Science I, II, III
P: GameLab I, II, III
P: Interaction Design I, II, III
P: Artificial Intelligence I, II, III
P: Malware, Steganographie, technischer Datenschutz und Forensik I, II, III
P: Network Security I, II, III
P: Sensorbasierte Diagnostik, Therapie und Patientensicherheit I, II, III
P: Software Engineering I, II, III
P: System- und Informationssicherheit I, II, III
Cross References : Please note: You need to register for the project with the lecturer at the beginning of the lecture period. Usually, the announced projects are offered every semester. For future details, e.g. how many students may still register and which topics are available, please get in touch with the lecturer. Some projects may have limited capacities.  
Previous knowledges :  
Aids and special features : The module consists of the lecture "Advanced project management" and the project itself. If not stated otherwise, the maximum amount of participants per project is nine. 
Teaching aims : The project modules 1-3 offer scope for individual thematic focus. Professors can offer projects from research and practice. Within the Master's program "Interactive Media", this project module also serves to adjust the differences between graduates from other universities and career changers in order to bring them to a largely common level. The lecturers define basic skills for their courses. Students are able to reflect on practical problems and current developments in the field of computer science and interactive media, research and develop goal-oriented solutions based on a specially selected task within the selected topic. Students acquire the necessary creative-technical skills, scientific methodology and social skills for project organization and realization, such as defining, planning and implementing tasks, in a team. They master the basic techniques of literature research and summarizing the results in a scientific seminar paper and presentation. 
Contents :

Examining scientific questions in Computer Science, Medical Informatics, and Interactive Media. Example topic areas: - Natural Language Processing - Cloud and Mobile Computing - GameLab - Data Science - Interactive Environments - Artificial Intelligence - Network Security - System and Information Security - Sensor-Based Diagnostics, Therapy, and Patient Safety - Web and app development - ... 

Literature : Academic literature is coordinated with the supervisor. 


back to table of content