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INFB  Computer Animation Course INF
Lecturers : Prof. Stefan Kim    eMail
Term 3
Course Classification : Bachelor Informatik, Profil-Katalog B-INF-Profil CH 4
Language : Deutsch/Englisch Type VÜ 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :
Cross References :  
Previous knowledges :  
Aids and special features :  
Teaching aims : Students understand the workflow from the creative-aesthetic conception of computer-generated image sequences in 2D and 3D to the storyboard, technical realisation and output in various formats. After completing the module, students will be able to produce computer-animated (short) films for applications such as advertising, TV, film or information visualisations and simulations. They will be able to create assets and environments for interactive real-time media. 
Contents :

Basics of animation, time, rhythm, space Modelling 1 - Primitives, Polygons Modelling 2 - Splines, Subdivision Surfaces Modelling 3 - Generative modelling Texturing 1 - Texture development, texture mapping Texturing 2 - Procedural shaders Lighting 1 - Lighting and atmosphere Lighting 2 - Image Based Lighting, HDRI, GI Animation 1 - Keyframes, parameter animation Animation 2 - Procedural animation, expressions Animation 3 - Particle animation, Dynamics Render methods 1 - Path Tracing, PBR Rendering methods 2 - Non Photorealistic Rendering Compositing - Arbitrary Output Variables 

Literature : O'Rourke M.: Principles of Three-Dimensional Computer Animation, W.W. Norton 2003 Birn J.: Digital Lighting & Rendering, New Riders 2005 Bühler, Schlaich, Sinner: Animation: Grundlagen - 2D-Animation - 3D-Animation, Springer 2017 Jackel, Neunreither, Wagner: Methoden der Computeranimation, Springer, 2006 


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